jigokumods: (Default)
jigokumods ([personal profile] jigokumods) wrote in [community profile] jigokuooc2022-04-25 05:28 pm
Entry tags:

how we doin?




MOD FEEDBACK POST!

As promised, we're posting a feedback post to gather info on how our players are doing with the game thus far! We figure two months is enough time for everyone to have a feel for things, though obviously we're all still interested in growth and improvement!

For an idea of the kind of things we'd like feedback on;
  • Story, events, and how the plot has been handled.
  • Structure, when events, tdm, and substories are posted. Posting flow and the like.
  • Rewards, AC, and housekeeping stuff
  • Player ideas for substories or events!


  • You are by no means required to offer feedback, of course, and compliments are appreciated as well, either way, we're open to ideas on how to polish things!

    AS A REMINDER this is a normal AC month, so if you haven't done your AC yet, please do so!. We will not be posting any warning posts or anything of that sort, so please be sure to get it in before the end of the month!
    nemuru: and everybody wants to get evil tonight (Default)

    [personal profile] nemuru 2022-04-29 07:25 pm (UTC)(link)
    hi mods! i've been really enjoying the game so far, but something that i've been thinking about since it opened is how the point system works. i understand wanting people to engage with the plot--i actually think the number of points rewarded for event and story is a really nice touch and incentive to get people to get into things--but it isn't possible to only ever do things with the event, or with stories, or the plot... so on so forth.

    basically, there's always going to be a lot of just regular threads, and as much as i love doing them it always feels a little bit like a waste since they don't technically "contribute" to any gains. i'm also worried it might eventually incentivize people to only tag during events or other plot-related things, which--while definitely great for making sure everyone gets a piece of the pie, so to speak--isn't always super conducive to building character relations and development.

    to that end, i think a decent compromise would be to make regular/non-plot-related threads worth half a point; that way you're still rewarded more for actually engaging with the plot, but you'd need to amass more of them. if you're worried it'll still upset the balance of the game with regards to rewards, you could make the length requirement longer than what's asked of for plot-related threads too, though i don't know how necessary that would actually be.

    anyways, again, i've been having a really good time here! thank you so much for the game and for being willing to take into account everyone's feedback.