I've been really enjoying my time in the game. One thing that has been making the plot so incredibly engaging to me is the way you guys do not shy away from giving it out bit by bit and allowing for surprises.
I feel like a lot of games have moved to a format of a single plotline having one plotting post that outlines every step of the way ahead of time, and while there are good reasons for that as well, I've been loving the change-up.
The Night Parade catastrophe felt so fresh and urgent and fun for me because we had the chance to thread lead-ins for the event without knowing what was coming either ICly or OOCly. It's been great to have my character react to plot beats as they come and to then have new developments cast those threads in a different light again... The way everything is reframed again and again as the plot moves along rocks. Thank you so much!
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I've been really enjoying my time in the game. One thing that has been making the plot so incredibly engaging to me is the way you guys do not shy away from giving it out bit by bit and allowing for surprises.
I feel like a lot of games have moved to a format of a single plotline having one plotting post that outlines every step of the way ahead of time, and while there are good reasons for that as well, I've been loving the change-up.
The Night Parade catastrophe felt so fresh and urgent and fun for me because we had the chance to thread lead-ins for the event without knowing what was coming either ICly or OOCly. It's been great to have my character react to plot beats as they come and to then have new developments cast those threads in a different light again... The way everything is reframed again and again as the plot moves along rocks. Thank you so much!