I am also a new player, and I am admittedly someone who went away for a week right after getting in, but there are still a couple of things here I'd like to comment on.
Hearing you say that "the mods are going to use the OOC comm for plotting from now on" is quite concerning. In every game I've played in, it has been so standard for the mods to make an OOC post for a whole-game event that it never even occurred to me that this would not be the case here. An event that affects the whole game setting, like a bombing, is something that would ICly change the plans and priorities of almost every character. I don't think it's a "hindsight is 20/20" matter to say that this should have been announced in a forum viewable by the entire game at least a week before dropping it into the logs comm. I know others have talked about being blindsided, but I just wanted to mention that specific aspect about using the comms for official information. Not everyone uses Plurk/Discord in the same way--some prefer to keep Plurk a tight circle and freely chat on Discord, and some prefer the other way, and some may not even use one or both of these channels. Official game Plurk/Discords should be a supplement, not the main warehouse for official information. Maybe this isn't true, I've only been here a short time, but I'm a little taken aback at how many people have said that it has been used that way. Which brings me to this--
I don't think it's right to say that you have no power to make players disseminate information on player plots that impact more than their own circle. It may not have been the rule in the past, but I think that most reasonable people would agree if you made a post that said "given the size of the game, we're now requiring player plots that will impact more than a small circle of people to be announced on the OOC comm" and remind players of that new rule when you approve a plot. I think this is a very doable thing and would help, along with implementing some of the other suggestions that people have given.
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Hearing you say that "the mods are going to use the OOC comm for plotting from now on" is quite concerning. In every game I've played in, it has been so standard for the mods to make an OOC post for a whole-game event that it never even occurred to me that this would not be the case here. An event that affects the whole game setting, like a bombing, is something that would ICly change the plans and priorities of almost every character. I don't think it's a "hindsight is 20/20" matter to say that this should have been announced in a forum viewable by the entire game at least a week before dropping it into the logs comm. I know others have talked about being blindsided, but I just wanted to mention that specific aspect about using the comms for official information. Not everyone uses Plurk/Discord in the same way--some prefer to keep Plurk a tight circle and freely chat on Discord, and some prefer the other way, and some may not even use one or both of these channels. Official game Plurk/Discords should be a supplement, not the main warehouse for official information. Maybe this isn't true, I've only been here a short time, but I'm a little taken aback at how many people have said that it has been used that way. Which brings me to this--
I don't think it's right to say that you have no power to make players disseminate information on player plots that impact more than their own circle. It may not have been the rule in the past, but I think that most reasonable people would agree if you made a post that said "given the size of the game, we're now requiring player plots that will impact more than a small circle of people to be announced on the OOC comm" and remind players of that new rule when you approve a plot. I think this is a very doable thing and would help, along with implementing some of the other suggestions that people have given.