If the intent is for players to look for plot hooks and threads via questions, it would make sense to give a few leads as to where to start looking. Put some areas and specifics in bold. It doesn't have to be that many phrases, but at least a little direction would be of help. Players can always inquire about other areas, or ask questions at different angles.
During a tabletop session, there's usually a few leading questions or verbal highlighting that the storyteller will give to the players. I do understand that DWRP is different from tabletop, but some starting direction could go a long way.
Right now it feels like blind guessing and full RNG if there's any information there or not. Some characters seem to hit information more often than others.
RE: Plot Transparency
I'm not sure what the team means by "not a matter of public accord but more transparent." Does that mean the nature of the mod plot will be unknown but players can sign up to be part of the plot?
no subject
If the intent is for players to look for plot hooks and threads via questions, it would make sense to give a few leads as to where to start looking. Put some areas and specifics in bold. It doesn't have to be that many phrases, but at least a little direction would be of help. Players can always inquire about other areas, or ask questions at different angles.
During a tabletop session, there's usually a few leading questions or verbal highlighting that the storyteller will give to the players. I do understand that DWRP is different from tabletop, but some starting direction could go a long way.
Right now it feels like blind guessing and full RNG if there's any information there or not. Some characters seem to hit information more often than others.
RE: Plot Transparency
I'm not sure what the team means by "not a matter of public accord but more transparent." Does that mean the nature of the mod plot will be unknown but players can sign up to be part of the plot?